Cricket

Pre-Match Rules

Acceptance

Minimum one ball must be bowled after a bet is struck for any bet to stand unless the bet is in play.

General Match Betting

  1. If a match is shortened, bets will be governed by the official competition rules. Where no official result is declared, bets will be made void.
  2. When no price is offered for the tie and the official result is a tie, any means introduced by the official governing body to determine a winner will count (ex: bowl off, super over, etc). Super overs and bowl offs will not count for the settlement of any other market. If, after this, the result is still a tie and no other means are introduced by the official governing body to determine a winner, dead heat rules apply.
  3. In the event of a tied test match, where all innings have been completed and both teams have the same score, dead heat rules will apply and stakes on the draw will be lost.
  4. If a match is abandoned due to outside interference and no official result is declared, bets will be made void.

County Championship Match Betting

When no price is offered for the draw, in the event of a tie, all bets on the match result will be made void. In the event of a tie, dead heat rules will apply. Abandoned or postponed matches are void.

Team Total Runs

  1. All bets stand in Test Matches & domestic 4-day matches provided at least one ball is bowled.
  2. In Limited Overs matches, open bets are void if the scheduled number of overs are reduced due to weather or for any other delay unless a winning market has already been established.
  3. Batsmen that retire hurt or do not bat due to injury are deemed to be out for the purposes of this market.
  4. Duckworth-Lewis adjustments do not count for betting purposes.
  5. Penalty runs added to the team total because of a slow over rate by the bowling team will count.

Total Match Runs

  1. All bets stand in Test Matches & domestic 4-day matches provided at least one ball is bowled.
  2. In Limited Overs matches, open bets are void if the scheduled number of overs are reduced due to weather or for any other delay unless a winning market has already been established.
  3. In matches decided by a Super Over, runs scored during the Super Over will not count for settlement purposes.
  4. Batsmen that retire hurt or do not bat due to injury are deemed to be out for the purposes of this market.
  5. Duckworth-Lewis adjustments do not count for betting purposes.
  6. Penalty runs added to the team total because of a slow over rate by the bowling team will count.

Top Batsman/Top Bat & Team to Win

  1. Predict the top batsman in the team. Betting is available on the first innings only unless otherwise stated. Bets on Test and County Championship matches stand regardless of the number of overs bowled. For bets to stand on One Day matches, a minimum of 20 overs must be bowled. For bets to stand on Twenty20 matches, a minimum of 10 overs must be bowled. Dead heat rules apply. Retired/hurt players will be classed as runners for Top Bat. For our Enhanced Odds/Match Specials markets, if the player finishes on the same score as someone else and the team wins, dead heat rules will apply.
  2. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be deemed to have scored zero runs.

Top Wicket Taker/ Top Bowler/Top Bowler & Team to Win

  1. Predict the top wicket taker/bowler in the team. Betting is available on the first innings only unless otherwise stated. Bets on Test and County Championship matches stand regardless of the number of overs bowled. For bets to stand on One Day matches, a minimum of 20 overs must be bowled. For bets to stand on Twenty20 matches, a minimum of 10 overs must be bowled. If two or more players take the same number of wickets, dead heat rules apply. This also covers Enhanced Odds markets relating to Top Bowler.
  2. Bets placed on any player not in the starting 11 are void and those who do not bowl are deemed to have taken zero wickets.
  3. If no wickets fall in the innings, then all bets on the market will be void.

Man of the Match

  1. Predict who will be presented with the Man of the Match award upon match competition.
  2. Bets will be settled on the officially declared man of the match. Dead heat rules apply.

Fall of Next Wicket

  1. Predict whether the next wicket will fall before or after a specified number of runs have been scored.
  2. Bets are void if the wicket stated does not fall unless a winning market has already been established. If a player retires hurt, all bets struck on that wicket are carried over onto the next partnership until a wicket falls.

Player Runs

  1. Predict whether a named batsman will score higher or lower than a specific total runs.
  2. In Limited Overs matches, if the innings is reduced due to adverse weather conditions or if a player retires hurt, then bets will be void unless the player is subsequently out or his final score is greater than the quote at the time of bet placement.
  3. In Test Match cricket, if a player retires hurt, bets will be void unless the player is subsequently out or their final score is greater than the quote at the time of bet placement.

Highest Opening Partnership

  1. Predict which team will have the highest opening partnership. Bets stand provided the first ball has been bowled in each team's first innings.
  2. In a Test Match, unless stated otherwise, only the first innings counts.
  3. In the event of a tie (and the draw is not an available selection), dead heat rules will apply.

Team Highest Total Runs in a Single Over

  1. Predict whether a team will score higher or lower than a specific total 16.5 runs.
  2. All open bets are void if there is a reduction in overs of any kind.

Highest 1st X Overs Total

  1. Predict which team will have the highest amount of runs in the specified period of overs.
  2. Market will be settled provided both teams have batted the specified number of overs or when any further play could not affect the result.

Next Man Out

  1. Predict the next man out.
  2. Both players must be at the crease at the same time for bets to stand. In the event of neither player being dismissed nor one of the players retiring hurt before a wicket has fallen, bets will be void.

Most Boundaries/Fours/Sixes Hit in the Match

  1. Predict the team that will score the most boundaries, fours or sixes in a match. Only those scored off the bat will count.
  2. Boundaries include fours and sixes.
  3. For bets on totals in a match to stand in a County Championship or Test Match, at least one ball must be bowled.
  4. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been established.
  5. In the event of a tie (and the draw is not an available selection), dead heat rules will apply.

Total Match Run Outs

  1. Predict whether the total number of run outs in the match will be over or under a specified figure.
  2. At least one ball must be bowled in a test or county championship match for bets to stand.
  3. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been established.

Team of Top Batsman

  1. Predict the team that contains the top batsman.
  2. Unless otherwise stated, only the first innings counts.
  3. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been established.
  4. In the event of a tie, bets will be void unless betting has been available for the tie.

Runs in Specified Team’s First Over

  1. Predict the total amount of runs scored by a team in the specified over.
  2. The market will be settled on the number of runs scored from the first over of the match. In the event of an incomplete over, market will be made void unless a winning market has already been established.
  3. Any extras scored count towards the total.
  4. In a Test Match, unless stated otherwise, only the first innings counts.

Next Over Runs Odd/Even

  1. Predict whether the number of runs scored in the over are odd or even.
  2. Even is classed as 0, 2, 4, 6 and multiples of 2 thereafter. Odd is classed as 1, 3, 5, 7 and every alternate number continuously.
  3. The specified over must be completed for bets to stand unless a match result has already been determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors (including bad weather), in which case all bets will be void unless a match result has already been determined.
  4. If the over does not commence for any reason, all bets will be void.
  5. Extras and penalty runs in the particular over count towards settlement.

1st Over Boundary / 1st Over Wicket

  1. This applies to the batting team.
  2. The specified over must be completed for bets to stand.

Total Match Wides

  1. Predict whether the total number of wides will be over or under a specified figure.
  2. At least one ball must be bowled in a Test or County Championship match for bets to stand.
  3. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay Unless a winning market has already been established.

Total Match Boundaries

  1. Predict whether the total number of boundaries will be over or under a specified figure.
  2. Fours and sixes count.
  3. Only runs scored off the bat count.
  4. At least one ball must be bowled in a Test or County Championship match for bets to stand.
  5. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been established.

Total Match Sixes

  1. Predict whether the total number of sixes in the match will be over or under a specified figure.
  2. At least one ball must be bowled in a Test or County Championship match for bets to stand.
  3. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been established.

Total Match Fours

  1. Predict whether the total number of fours in the match will be over or under a specified figure.
  2. At least one ball must be bowled in a Test or County Championship match for bets to stand.
  3. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been established.

Most Sixes

  1. Predict the team that will score the most sixes.
  2. Unless advertised otherwise, only the first innings count.
  3. At least one ball must be bowled in a Test or County Championship match for bets to stand.
  4. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been established.
  5. In the event of a tie (and the draw is not an available selection), dead heat rules will apply.
  6. For Match Specials/Enhanced Odds, should both teams score the same number of sixes, the bet will be a loser.

Method of Dismissal

  1. Predict how the next wicket will fall.
  2. If no wicket falls, bets are void.

Next Wicket Method

  1. Predict how the next wicket will fall.
  2. If no wicket falls, bets are void.

Most Run Outs

  1. Predict which team will have most batsmen run out.
  2. Bets placed on this market are settled on the team having the most batsmen run out while batting.
  3. If neither team has one of their batsmen run out or if both teams have an equal number of batsmen run out, the winning selection in this market will be draw.
  4. At least one ball must be bowled in a Test or County Championship match for bets to stand.
  5. If the number of overs are reduced, bets placed on this market will be void unless a winning market has already been established.

Batsman Match Bets

  1. Predict the batsman who will score more runs than his opponent. For bets to stand, both batsmen must face at least one ball. In the event of a tie, bets will be void unless betting is available for the tie.
  2. Unless specified otherwise, batsman match bets will be based on the first innings.

Bowler Match Bets

  1. Predict the player who will take more wickets than his opponent. For bets to stand, both bowlers must bowl at least one ball. In the event of a tie, bets will be void unless betting is available for the tie.
  2. Unless specified otherwise, bowler bets will be based on the first innings.

First Ball to be a Dot

Predict whether the first ball of the match or a team's given innings will have any runs scored from it, via runs scored from the bat or extras (no ball, wide, bye or leg bye). If no runs are scored, including the fall of a wicket, the winning selection is yes (a 'dot' ball).

Century to be Scored in the Match (Any Player in the Match to Reach a Specific Target)

  1. Predict whether any individual player will score 100 runs or more in a given innings. Combined runs from the 1st and 2nd innings do not count.
  2. In the event of reduced overs in either innings, market will be made void provided a winning result has not been determined at the time of the reduction.
  3. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be deemed to have scored zero runs.
  4. In Limited Overs matches, if the innings is reduced due to adverse weather conditions or if a player retires hurt, then bets will be void unless the player is subsequently out or his final score is greater than the quote at the time of bet placement.
  5. In Test Match cricket, if a player retires hurt, bets will be void unless the player is subsequently out or their final score is greater than the quote at the time of bet placement.

Player Wickets

  1. Predict the number of wickets a specific player will take in a given innings.
  2. In a Test Match, unless stated otherwise, only the first innings count.
  3. In County Championship or Test Matches, for bets to stand, the player must bowl at least one ball. Should the player not bowl one ball, all bets will be made void.
  4. In Limited Overs cricket, players that do not bowl a ball will be deemed to have taken zero wickets.

Win the Toss

Predict the team that wins the toss.

Your Odds

  1. If there is a reduction in overs in Twenty20 or any Limited Overs match, Your Odds markets will be void unless a winning market has been established prior to any reduction in overs. However, Your Odds markets on County Championship or Test Matches will stand provided at least one ball has been bowled.
  2. All Your Odds involving players not in the playing eleven will be made void.

InPlay Cricket Rules

Match Betting Live

  1. If a match is shortened, bets will be governed by the official competition rules. Where no official result is declared, bets will be made void. Bets placed InPlay in the match result market stand even if there is no further action in the match.
  2. When no price is offered for the tie and the official result is a tie, any means introduced by the official governing body to determine a winner will count (ex: bowl off, super over, etc). Super overs and bowl offs will not count for the settlement of any other market. If after this the result is still a tie and no other means are introduced by the official governing body to determine a winner, dead heat rules apply.
  3. In the event of a tied Test Match, where all innings have been completed and both teams have the same score, dead heat rules will apply and stakes on the draw will be lost.
  4. If a match is abandoned due to outside interference and no official result is declared, bets will be made void.

Runs in Next Over Live

  1. Predict whether the number of runs scored in the over is higher or lower than a specific figure.
  2. If all 6 balls are not bowled due to the team being bowled out or reaching their target, bets will stand provided one ball is bowled. However, if the over is not completed due to adverse weather conditions or the team declaring, then bets will be void unless a winning market has already been established.
  3. Any extras scored count towards the total.

Team Total Runs Live

  1. All bets stand in Test Matches & domestic 4-day matches, provided at least one ball is bowled.
  2. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been established.
  3. Batsmen that retire hurt or do not bat due to injury are deemed to be out for the purpose of this market.
  4. Duckworth-Lewis adjustments do not count for betting purposes.
  5. Penalty runs added to the team total because of a slow over rate by the bowling team will count.

Total Match Runs Live

  1. All bets stand in Test Matches & domestic 4-day matches, provided at least one ball is bowled.
  2. In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been established.
  3. In matches decided by a Super Over, runs scored during the Super Over will not count for settlement purposes.
  4. Batsmen that retire hurt or do not bat due to injury are deemed to be out for the purposes of this market.
  5. Duckworth-Lewis adjustments do not count for betting purposes.
  6. Penalty runs added to the team total because of a slow over rate by the bowling team will count.

1st 6/10/15 Overs Runs Live

  1. Predict whether the number of runs scored in the stated number of overs is higher or lower than a specific figure.
  2. Unless a winning market has been established, bets will be void if the stated overs aren't completed.

Runs at Fall of Wicket Live

  1. Predict whether the next wicket will fall before or after a specified number of runs have been scored.
  2. Bets are void if the wicket stated does not fall unless a winning market has already been established. If a player retires hurt, all bets struck on that wicket are carried over onto the next partnership until a wicket falls.

Player Runs Live

  1. Predict whether a named batsman will score higher or lower than a specific total runs.
  2. In Limited Overs matches, if the innings is reduced due to adverse weather conditions or if a player retires hurt, then bets will be void unless the player is subsequently out or his final score is greater than the quote at the time of bet placement.
  3. In Test Match cricket, if a player retires hurt, bets will be void unless the player is subsequently out or their final score is greater than the quote at the time of bet placement.

Player to Score 30+/50+/100+ Live

  1. Predict whether a selected player will score over/under 30, 50 or a 100/150/200 in any given innings.
  2. Combined runs from the 1st and 2nd innings do not count.
  3. In Limited Overs matches, if the innings is reduced due to adverse weather conditions or if a player retires hurt, then bets will be void unless the player is subsequently out or his final score is greater than the quote at the time of bet placement.

Top Batsman Live

  1. Predict the top batsman in the team. Betting is available on the first innings only unless otherwise stated. Bets on Test and County Championship matches stand regardless of the number of overs bowled. For bets to stand on One Day matches, a minimum of 20 overs must be bowled. For bets to stand on Twenty20 matches, a minimum of 10 overs must be bowled. Dead heat rules apply. Retired/hurt players will be classed as runners for Top Bat.
  2. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be deemed to have scored zero runs.

Top Bowler Live

  1. Predict the top wicket taker/bowler in the team. Betting is available on the first innings only unless otherwise stated. Bets on Test and County Championship matches stand regardless of the number of overs bowled. For bets to stand on One Day matches, a minimum of 20 overs must be bowled. For bets to stand on Twenty20 matches, a minimum of 10 overs must be bowled. If two or more players take the same number of wickets, dead heat rules apply.
  2. Bets placed on any player not in the starting 11 are void and those who do not bowl are deemed to have taken zero wickets.
  3. If no wickets fall in the innings, then all bets on the market will be void.

Player Boundary 4's Live

  1. Predict whether the total number of boundary 4's will be over or under a specified figure.
  2. Only Fours count.
  3. Only runs scored off the bat count.
  4. At least one ball must be bowled in a Test or County Championship match for bets to stand.
  5. In Limited Overs matches, if the innings is reduced due to adverse weather conditions or if a player retires hurt, then bets will be void unless the player is subsequently out or his final score is greater than the quote at the time of bet placement.

Player Boundary 6's Live

  1. Predict whether the total number of boundary 6's will be over or under a specified figure.
  2. Only Sixes count.
  3. Only runs scored off the bat count.
  4. At least one ball must be bowled in a Test or County Championship match for bets to stand.
  5. In Limited Overs matches, if the innings is reduced due to adverse weather conditions or if a player retires hurt, then bets will be void unless the player is subsequently out or his final score is greater than the quote at the time of bet placement.

Team Highest Total Runs in a Single Over Live

  1. Predict whether a team will score higher or lower than a specific total runs.
  2. All open bets are void if there is a reduction in overs of any kind unless a winning market has already been established before the reduction.

Batsman Match Bets Live

  1. Predict the batsman who will score more runs than his opponent. For bets to stand, both batsmen must face at least one ball. In the event of a tie, bets will be void unless betting is available for the tie.
  2. Unless specified otherwise, batsman match bets will be based on the first innings.

Bowler Match Bets Live

  1. Predict the player who will take more wickets than his opponent. For bets to stand, both bowlers must bowl at least one ball. In the event of a tie, bets will be void unless betting is available for the tie.
  2. Unless specified otherwise, bowler bets will be based on the first innings.

Completed Match Live

  1. Predict whether there will be a result declared in the match or whether it will be abandoned.
  2. Any official result will mean the market will be settled as 'Yes.'
  3. Any 'no result' or abandonment will mean the market will be settled as 'No.'
  4. Any reserve days for a match will mean that all bets will carry over and will be settled on the official result of the match.

Test Match Session Runs Live

  1. Predict whether the number of runs scored in the session is higher or lower than a specific figure.
  2. A minimum of 20 overs must be bowled in the session for bets to stand and all bets stand if a session is extended.

Match Specials Live

All bets stand on the market provided one ball is bowled after the bet is struck.

Your Odds Live

If there is a reduction in overs in Twenty20 or any Limited Overs match, Your Odds markets will be void unless a winning market has been established prior to any reduction in overs. However, Your Odds markets on County Championship or Test Matches will stand provided at least one ball has been bowled.

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